Harvest Moon 64 - Hints
These are the hints that I found at GameWinners.com
Hint: Stop game
lagging:
The game may slow down, lag, or
shut down sometimes while you are in the cow/chicken/sheep pen. This is because
your pen is completely closed. Pull up at least one piece of wood to stop this.
Hint: Recipes:
Use the following steps to get various recipes.
Bread Pudding: Give either eggs or milk to Elli in the Bakery.
Char Stuffed With Mushrooms: Give the carpenter's apprentice (the one who is not on the mountain, but often hangs around the carpenter's house) a mushroom.
Cinnamon Milk Tea: Give Elli's father (the man behind the counter in the Bakery) milk from your cows. If this does not get him to hand over the recipe, also give him a few eggs.
Corn Fritter: Give corn to Ann's father.
Corn Pasta: Give corn to Popuri's father.
Cream Of Turnip Stew: Give a turnip to Maria's mother (the Mayor's wife).
Easy Tomato Soup: Go to the Inn, which is open from 6 p.m.-12 a.m., and find the man who picks up your shipments of crops and animal items out of your box or bin. Give him a tomato. Note: He is not always there, so this may require a few attempts. He sits in the bottom most corner.
Eggplant With Miso Paste: Give an eggplant to the midwife.
Fried Char: Give a fish to the fisherman.
Fried Mushroom Pie: Become good friends with the town priest, then give him a mushroom.
Fried Potatoes And Bacon: Give the mayor a potato.
Garlic Potato Beef : Give a potato to the mailman.
Grilled Trout With Cheese: Give a fish to the carpenter who hangs around on the cliff with three stumps, located above the fisherman's tent. He can usually be found there in the evening, after 4:00 pm.
Handmade Butter Give milk from your cows to Rick, the tool man.
Herb Rice Cake: Give edible grass to Ellli's grandma, who lives in the restaurant at the top of the mountain.
Herbal Tea: Give an egg and milk to Cliff, the man in the brown hood who travels around in the first section of the woods, and has a bird friend named Cain. Become friends with him to get the recipe.
Hot Spicy Wine: Find the red berries (like a grapefruit) in the forest in the fall and give it to the owner of the bar (the man who works behind the counter at the Inn).
Mashed potato: Give a potato to Ann.
Milk Recipe: Give milk from your cows to Rick, the tool man.
Miso Soup With Sprouts: Find edible grass (herb) in the forest, Give one to the potion shop owner in the Drugstore.
Mushroom Rice: Give the master carpenter (the man who leads the other carpenters, dressed mostly in white) a mushroom.
Mushroom Salsa: Give mushrooms to the Harvest Elves frequently. Eventually they will reward you with the recipe.
Pickled Turnip and Cabbage: At the top of the mountain, locate the old folks living in the old house. Give a turnip to the old man living there.
Potato Pancakes: Give a potato to May, the midwife's young daughter. She can be found most often walking outside the midwife's hut.
Rolled Cabbage: Give a cabbage to Maria.
Sesame Dandelion Greens: Give a medicinal herb to Saibara, the Craft/Ceramic shop owner.
Simple Tomato Soup: Give the town priest several tomatoes.
Spa-Poached Eggs: Give eggs to Kent, the older grandson (with the blond hair) of the Potion Shop owner. He can be often found outside the bakery, or in church on weekdays.
Spice Tea: Give Cliff milk until he gives you the recipe.
Steamed Clams with Wine: Become good friends with Karen's father. In the fall, collect as many red berries as possible and try to give him a berry each day. After a while, he will reveal the recipe.
Strawberry Champagne: Give a strawberry to Karen.
Strawberry Dog: Give a strawberry to Stu, the younger grandson (with the black hair) of the Potion Shop owner. He can often be found
outside the bakery, or in church on weekdays.
Strawberry Wine: Grow a strawberry in your greenhouse. Once it has matured, pick it, and deliver it to Karen.
Strawberry Jam: Give Popuri a strawberry.
Stuffed Omelet: Give an egg to Gray (Ann's surly brother).
Tomato Rice: Give a tomato to Karen's mother.
Tomato Soup: Give the town priest several tomatoes.
Twice Cooked Tomatoes And Greens: Give a tomato to Popuri's mother.
Very Berry Wine: Give Kai, the worker at the vineyard, a fruit or berry.
Walnut Cake: Give Elli's grandma (the old lady that sits in a rocking chair either inside or right outside the Bakery) a walnut (only be found in summer).
Hint: Elli's Grandma's
recipe:
Do not talk to Elli's Grandma on a festival day in the Spring. She
will die and then you will not be able to get the recipe from her.
Hint: Power Nut
locations:
Power Nuts permanently increase your stamina. They can be obtained at
the following locations.
One of the Power Nuts is located beneath the earth on your farm. Plow many different spots with your hoe to find it.
Travel to the pond next to the fisherman's tent in the winter. Hit the large rock nearby with a level 3 golden hammer to reveal a Power Nut. The rock must be broken in a single swing.
First, obtain a marble by planting about six flower crops. At least three should be pink cat mink flowers. Be friendly to Kent the black-haired boy. One day Kent will appear and trade a flower for marbles. Say "Yes". Treat the harvest sprites nicely; visit them frequently and bring them gifts. Go see the sprites. Trade the marbles for the Power Nut.
A Power Nut can be found in the mine with the precious rocks and minerals during winter. Travel three levels down. You have to find the holes in the floor and go into it to drop to the next level. The holes are hard to find. Finding this Power Nut takes luck and patience.
You can purchase a Power Nut from the peddler at the Flower Festival during the first year for 1000G. If you do not have enough money to buy it at this time, the peddler may stop at your house during the year.
Win a Power Nut at the Egg Festival by matching the most colored eggs.
Catch a large fish during the spring. Throw the fish in exact center of the pond that at the base of Moon Mountain by the fisherman's tent. The first fish you throw in you get a blue Power Nut from a Harvest Goddess. This will prevent you from becoming too tired or sick in the rain. The next time, throw a large fish and she will say, "I like big fishes, thank you", and you will get a regular Power Nut.
Before doing any physical activity, throw any vegetable grown on your farm into the pond located next to the Carpenters' house, between the hours of 9 a.m. to 3 p.m. Make sure you do not press B button while en route. A beautiful goddess will appear and give you a wish to use for one of three choices: "Weather", "Strength", or "Love". Choose "Strength", and she will give you a Power Nut.
During the Spring, fish off the dock by the beach. Eventually you will earn a Power Nut instead of a fish.
Befriend Basil, Popuri's traveling father. After a while, he will reward your friendship with a Power Nut.
Hint: Egg Festival prizes:
Win 1: Power Nut
Win 2: Turtle Figurine
Win 3: One month of free wood.
You can also get fodder as a prize.
Hint: Bakery Lottery prizes:
1: Mug
2: Mats
3: Tablecloth
4: Honey
Hint: Raffle Prizes:
Buy either 10-packs of moon-drop flower seeds at the Flower Shop or
10 cakes at the Bakery for a raffle ticket at either store. You can get the
tickets from Winter 25-27. The prizes are as follows:
Bakery
Tablecloth: Puts a blue tablecloth on the table in the center of your house.
Mug: Puts a mug on your table in the kitchen.
Mat: Puts two mats on the table in the kitchen.
Honey: Fully restores your energy.
Flower Shop
Cushion: Puts an extra flower-scented cushion by your pillow on the bed.
Bath stuff: Taking a bath restores more energy.
Calendar icons: Lets you have access to all of the icons for your calendar.
Pink-Cat seeds: One bag of this special flower.
Hint: Horse racing prizes:
Stunning Carrot (500 medals): Lets your horse do better in the upcoming races. Tames horses and increases stamina.
Stuffed horse (1000 medals): A little toy horse on your room organizer.
New Stable (3000 medals): Turns the roof on your horse's stable red.
Hint: Dog racing prizes:
Lumber 500 (500 medals): 500 pieces of lumber.
Cute Clock (1000 medals): The clock on the Rucksack screen will be cow colored. Another name for this clock is "The Moo-Moo Watch".
Awesome House (3000 medals)
Hint: Free horse and
dog race bets:
Go to the Town Square and talk to the Mayor's Wife. Place your bets,
then press B instead of selecting "OK". Note: You will not be
able to bet on any race that your animals are racing in.
Hint: Swimming
Festival prize:
The prize is an invincible Katori, a stuffed pig head.
If you do not have one, look on the weather in the Summer. The day before the Typhoon comes, throw a vegetable in the pond by the carpenters and wish "weather". The Typhoon should not appear the following day.
You can also get a month's worth of lumber and, at other times, fodder.
Hint: Grow
strawberries:
Build a greenhouse and go to the Flower Shop to find every season's
crop. There will be strawberry seeds that you can get for 500Gs.
Hint: Getting on Moon
Mountain without a bridge:
Use the following steps to get on top of Moon Mountain without
building the bridge. Go to the tree behind the construction builder's house
(where you get home extensions). Press A on the side of the tree that is
closest, or faces, the river. Your character should climb the tree and hop off
on the mountain. To get down simply press A where you climbed up the tree
and he will hop down.
Hint: Building fences:
Go over to the side of your chicken coop to find your lumber storage.
Press A when facing it to pick up a piece. Press A again to put it
away or to stick it into the ground.
Hint: Unbreakable
fences:
When you are clearing your field pick up stones and move them to the
sides. Do not break them -- they will form an unbreakable fence. To use stones
for other reasons, clump them in the field corners. If you want to make any type
of fence other than this, make alterations.
Hint: Feeding your
dog:
To feed your dog, simply put food in his bowl. Also, keep him inside
during winter to make him happier.
Hint: Lose your dog:
Leave your dog in a girl's room when she is sick. The next day you
will not be able to get into the girl's room and the dog will be stuck there
until the girl is sick again or the dog races. However, if you get married, the
only way to get your dog back is to put it in the dog races.
Hint: Lose your horse:
This trick will only work if you are married. On the day of the
fireworks, before you talk to your wife, get on your horse. Talk to her while on
your horse. You will go through the fireworks routine as usual. When you wake up
in the morning, after you eat, you will be on your horse. You can ride him only
in the bedroom. When you hop off, your horse will disappear. You cannot get him
back until the horse race.
Hint: Free chicken:
Just put an egg in the nesting area.
Hint: Free eggs:
You can get free eggs by leaving your chickens out side. They will
find their own food, and also give you eggs. Just make sure that you put them
inside during the winter, and also when it rains.
To get free eggs, build stairs and put your chicken on you roof.
Hint: Eggs without
putting them away:
The following trick allows you to get eggs without putting them away.
Get close to the egg that you want to get, but do not get all the way near it,
as you would when picking up the eggs. Press A and the egg will be in
your hands.
Hint: Forest spirit:
Throw a vegetable in the pond in the forest by standing on the bridge
and pressing A. A spirit should appear and ask what you wish for.
Hint: Hungry man:
Have food on the 17th of Spring (the horse race). On the 18th, a
hungry man will be outside your house -- if you leave the farm to get food for
him he will leave. Look up in the mountains and talk to him so that he will not
leave.
Hint: Easy money:
Look for wild fruit or herbs around the land then take them to the
Shipping Bin.
To get $10,000, help the Carpenters build a Hot Spring and Bridge. You will get $1,000 a day and a total of $5,000 per project.
In your first year, the owner of Green Ranch will ask you to raise some Cows. Do so, and when he takes them he will give you some money whether they are sick or not.
At the horse races, wait for a match with high odds, then bet 99 on every horse. This is the easiest way to get the expensive items.
Hint: Budget:
At the start of the game you have 300G. Conserve your money
throughout the game, especially if you want the Greenhouse.
Hint: Mayor's money:
In the 7th year, go where the mayor lives. He will talk to his wife
and will say he gave his secret savings to someone. Talk to everybody in the
same location, then go to the crossing between your ranch, Green Ranch, Flower
Bud Village, and Moon Mountain Vineyard. Maria will talk with the evil peddler
-- it turns out that the evil salesman took the mayor's money.
Hint: Peddler:
The peddler that comes to your house always cheats. Do not buy from
him except at the Flower Festival.
Hint: Add-ons to the
house:
Add-ons make your house look better and easier to live in.
The Bathroom has a restroom and a tub. The tub is for restoring your energy instead of the spa up in the mountains, which is built after the earthquake.
The Kitchen has a table, a refrigerator, a recipe book, and a record of Power Nuts. The table can be adorned with a tablecloth and a mug if you win them in the lottery held at the Bakery. The fridge is used to store food and vegetables. You can get different recipes from people and find the Power Nuts.
The Log-Terrace, or the Deck, is built behind your house and has a little table on it. It is a nice place to eat with your wife.
The Baby-Bed is used for your baby.
The Greenhouse is used to grow crops in during the Winter and other seasons. Strawberries can only be grown in the Greenhouse. This is one of the best things you can buy.
The stairs lead to your roof... not sure why.
Also in your house, you can win and buy a few extras. The cabinets can be bought at Rick's Tool Shop for 2000Gs (?). A very nice rug can be bought there also for 3000Gs. If you win the Swim Race, then you will receive an Invincible Katori. If you win the Egg Festival, one of the prizes is also a mysterious turtle that sits on your TV.
Hint: Tools:
Hoe: Plant crops on hoed 3x3 squares.
Hammer: Break rocks.
Ax: Chop wood.
Sickle: Cut weeds.
Watering Can: Water your crops.
Shears: Cut wool.
Milker: Get milk.
Fishing Pole: Catch fish.
Hint: Blue Pot:
Give a Blue Rock to Saibarra and you will be able to buy the Pot that
was a "mistake".
Hint: Map:
Go to the lake that is in your ranch. Above it will be a tree. Go
behind it and press A to get a map.
Hint: Rug:
Costs 3000G. On Fall 1st Rick will get a rug.
Hint: Flowers:
Moon Drop: Costs 300G. Yellow flower.
Pink Cat Mink: Costs 300G. Get at Spring Flower Festival or Flower Shop lottery.
Blue Mist: Costs 500G. Water every day without missing one day. It is planted in the mountain.
Hint: Upgraded tools
in a single night:
Go to the Bar at night and start using a tool (Watering Can, Hammer,
Axe, Sickle, Hoe) on nothing. When you get tired, just get about ten drinks of
water from the bartender, then start doing it again. Note: This is a very slow
process that requires patience.
Wait until you get a bathroom (or the hot springs is built). Go next to the tub (or hot springs) and use whatever tool you want to upgrade on nothing. When you start to get tired, jump in the water a few times, then repeat.
Hint: Bath Crystals:
Won in the Flower Shop Lottery. Used in Bathtub.
Hint: Blue Feather:
Costs 980G. Stand by the girl that you like, then press B. You
will be married on the following Sunday.
Hint: Blue Vase:
Go to the mine in Winter and dig for a Blue Rock. Give the Blue Rock
to the Antique Shop owner to get the Blue Vase. It will make your house and
family life better.
Hint: Book:
The Artisan will give you a book in year three. Give it to the woman
that you like.
Hint: Cheap cows:
To get a cow for half the price, simply buy the miracle potion
instead of the real cow.
Hint: Cupboard:
Costs 2000G. On Summer 1st Rick will get a Cupboard.
Hint: Honey:
Put in jar after winning Bakery Lottery.
Hint: Jar:
Costs 200G. During the Spring Flower Festival, Rick will have a jar.
Hint: Marble:
Buy some flower seeds and plant a Moon Drop Flower and a Pink Cat
Flower. When they have grown, a boy (Stu) comes to the farm and tells you to
plant more. Plant four more Moon Drop and four more Pink Cat Flowers. When they
have grown, the boy comes back and asks to trade with you. Answer
"Yes" to get a marble. Note: You can find Pink Cats at the Flower
Festival and buy at least five of them.
Hint: Mats:
Won in the Bakery Lottery. You will get two mats for your kitchen.
Hint: Milk:
To get milk, just use the bottle on your cow.
Hint: Gold milk:
Win first place in the cow festival to get gold milk from the winning
cow.
Hint: More milk:
Name your cow Coco and it will not give you a S size milk as it is
supposed to do after a month. A short time after that, it will give you a M size
milk, and three or more days after that it will give you a L size.
Hint: Next size milk:
If your cow gets sick when it has a S or M size milk, it will change
to the next stage the following day.
Hint: Mug:
Won in the Bakery Lottery. It is for the kitchen.
Hint: Music Box:
During the Spring or Summer, go to the dog house. Line yourself with
it, facing your field. When positioned right, you will be in between the dog
house and the crate that you put your vegetables in. From there, walk towards
the end of the field. You will have to go around the crate, Walk until (as it
says in the map) the same tree you found the map in is to your left. Dig in the
spot where the two (dog house and tree) are lined up. You will have to strike
the ground with the hoe approximately ten times. You will discover a rusty music
box. Take it to the Tool Shop and Rick the shop keeper will fix it. It should be
given to the girl of your choice, because it plays a love song.
You can get more than one music box. Just get one fixed, dig up another box, get it fixed, and repeat. Note: You can only get one music box fixed at one time, so you can only get a total of two music boxes -- one fix and one broken.
Hint: Old Wine:
This item will solve the crisis in the vineyard. Go to the bar at
night and drink a lot. Once your cow produces gold milk, give it to Duke, the
bar owner.
Hint: Free wine:
While in the basement of the wine cellar, take out your bottle and
press B. If you are at the correct angle, you will fill it with wine.
Press B again to drink it This works towards your resistance to alcohol
for New Years.
Hint: Pendant:
You can get a pendant from the peddler.
Hint: Tablecloth:
Won in the Bakery Lottery. It is put on the small table.
Hint: Teleporter:
Bring Rick four Rare Metals and the next year or sometime soon after
he will visit your house. He will ask you if you would like to be transported
between two odd looking objects he brought with him to your farm. No matter if
you want to or not, he will test the transporter on a tomato. He puts it on one
end and it either disappears or gets frozen on the other side. Maybe if you give
him more rare metal he can fix it so it works...
Hint: Special items:
Most of special items in the game, once collected, will appear on the
far right of the pause menu (rucksack screen). These include:
Weather Vane: Obtained by digging in the mine.
Flower Card: For every 10 points you can pull a lottery ticket.
Cake Card: For every 10 points you may pull on lottery ticket.
Treasure Map: Leads you to Music Box, found in the tree on your farm.
Music Box
Book
Medal Bag: During the dog and horse races, you can bet on the competition. Once you have some medals, you will have this item.
Gold milk
Old wine
Hint: Other items:
Ocarina: Blue flute-type instrument used to play music.
Rug: Nice design and is used for decoration.
Cupboard: Stores flowers and milk.
Tool Box: Holds your tools.
Hint: Photos:
Plant a Blue Mist flower. Once it is fully grown, you and Pourpri will have a picture taken.
Once you have all of the Home Extensions you will get a photo.
Once married, you will receive a Souvenir Photo of your wedding.
You get a photo at the beginning of the game. It is of you and you grandpa.
You will get a photo of your child once you have one.
You will get a photo after you successfully win the horse race and the swim meet.
You will get a photo after completing the hot springs.
You will earn a photo after observing the rabbit in winter with Ann.
You will receive a photo after you becoming the King at the Sowing Festival.
When your baby is at the age where you can carry it, bring it to the elves and talk to one while holding your baby. The up-close picture of what is supposed to be the elf on the dialogue bar will actually be a picture of the Souvenir Shop owner.
Hint: Second album:
After you get all the pictures in the first picture album, you get a
second album.
Hint: Cheapest way to
get a Greenhouse:
Save as much money as possible. As soon as you have money for crops,
spend it all. Do not buy a cow. You can buy chickens and have them produce eggs
and, every time you get exactly six chickens, sell one of them for an easy 500G.
Also, talk with one chosen girl, after you have visited the mountain to gather
berries and fish (for extra money), each day. Time does not run inside houses or
the shed for the cow/sheep/chicken. If you do not have a fully grown horse,
plant the crops near the shed/outside shipping bin. Get the maximum amount of
vegetables that you can carry and run into the stables, or quickly throw them
into the bin. This saves time and allows you to access the Greenhouse option in
the first year. By the time you are done with the year, you should have made
40,000G, have all the upgrades, and a wife, and maybe one or two cows.
Hint: The Greenhouse
effect:
Once you get a Greenhouse, you can buy any Spring, Summer or Fall
crop at any time. Buy the strawberries in the winter.
Hint: Saving time:
When something is bought, buy as much as you can afford so you do not
have to buy the same item again when it runs out. Only ship crops during the
day, and feed and water everything at night.
Hint: Removing hoe
marks:
When you mistakenly hoe in a place you did not mean to, get a piece
of lumber and place it in that location.
You can also use a hammer or rock to remove hoe marks.
Hint: Hurricane:
Watch the weather forecast and talk to your wife everyday. One day
they will warn you about a hurricane. Keep your animals inside on that day. Your
horse and dog, however, will be safe.
Hint: Character
departures:
Cliff will leave in the Winter if you are not nice to him. Karen and
Kai will leave if your not nice to them.
Once you are married, do not talk to your wife for along time. After awhile an envelope will appear on your table and your wife will be gone. Open the letter to learn that she has gone to live with her parents again. You can her back by going to her house and talking to her. If you have a child, she will take it with her.
Hint: Getting your
girl happy:
Give your girl things she that loves. Ann loves wool and corn. Karen
loves tomatoes and berries that you can find in the forest. Elli loves
strawberries. Maria loves spring cabbage.
Hint: Finding the
girls:
Sometimes the girls will not be where you usually find them. You can
find them in these places.
Maria: Libray, Church (playing the organ), Moon Mountain.
Karen: Bar, Moon Mountain, Vineyard.
Elli: Bakery, Flower Shop. Elli is also sometimes on Moon Mountain.
Ann: Green Ranch, Moon Mountain.
Popuri: In and around the Flower Shop, Moon Mountain.
After the first year, do not go on the beach unless you see Karen in another place. If you do, she will leave.
Hint: Seeing the
girls' rooms:
Sometimes a girl in the village (Maria, Elli, Karen, Ann or Pourpori)
will get sick. When you go to their home, you can see their room. Since you have
no way of knowing if they are sick, visit as often as possible.
Karen's room
Karen is pretty basic. She has a closet, Sea Shell collection, a table and a few other things.
Elli's room
Elli shares her room with her Grandmother. She has a closet, photo, and a few other things.
Maria's room
Maria's room has children's books, a lamp, a cabinet, and a bookshelf, and her favorite books.
Hint: Girls'
birthdays:
Note: You need to at least have a yellow heart on a girl to get a
birthday.
Ann: Summer 14
Maria: Winter 11
Karen: Winter 29
Popuri: Spring 22
Elli: Fall 1
Hint: Karen:
Karen loves strawberries, very berry fruit and other berries. Karen
must be married in your first year if you want to marry her. She will leave
because of the home problem.
You can also find Karen on the beach, but only on sunny Sundays. If it is raining or snowing she will be sick. In order to visit her, she must have a "yellow heart".
If you are trying to make Karen be your wife, after the problems at her home begin, never meet her at the beach on sunny Sundays anymore. Otherwise, she will leave. Do not worry if you miss one day of giving her a gift -- it will not matter.
Karen also likes tomatoes a lot, as she will tell you at one of the festivals. If you give her too many, she will get sick of them.
Hint: Elli:
Elli likes milk or eggs. She does not like the rain. On a rainy day,
give her an extra present. If you are already married to her, give her a gift
for the sake of it. Her birthday is Fall 1st.
Hint: Ann:
Ann likes corn more than any other vegetable. She also likes the
sheep wool. Her birthday is on the 14th of Summer, and she will give you the
"Mashed Potatoes" recipe.
Hint: Maria:
Find Maria in Moon Mountain and pick up any insect. Talk to her
repeatedly. This will increase her love for you quickly (this also works for
Ann, only Ann likes small animals).
Hint: Popuri:
Popuri loves flowers.
Hint: Getting married:
Select a young lady of your choice. Dance with her at festivals, give
her presents every day, and be very nice to her. When the heart at lower right
corner of the screen turns red or pink, buy a blue feather from Rick's Tool
Shop. If he does not have it, he will get it. Give the feather to her. If she
accepts, you will be married on the following Sunday. You need the kitchen for
Rick to get the feather.
Once you are married, your wife will feed the chickens, but you must still collect the eggs.
Stay very late, then go home. Your wife should be on the side of your bed. Go to bed and she should also go to bed. Note: This does not always happen.
Hint: Wife schedule:
Your wife goes about a schedule each day. After about 8 a.m. she will
be outside in a designated place, depending on who you marry, until around noon.
She will then she go inside your house. At about 3 p.m., you can find her inside
your kitchen until 8 p.m. From 8 p.m. to 10 p.m. you can always find her waiting
for you in front of the bed. After 10 p.m., she goes to sleep without you.
Hint: Birthday feast:
Once you are married, on your birthday, your wife will cook a feast.
Some meals may include the recipes that you get. Each wife will give you a
different feast.
Hint: Having a baby:
After getting married, be extremely nice to your wife. Do not stay
out late or talk to another girl, while bringing her gifts. After thirty days,
she will begin to act strangely. In another sixty days, you should have a child.
Note: You need the baby bed for your wife to have a baby. If you have a girl,
she will be wearing a bunny suit
Hint: Give items to
sleeping baby:
When your baby is in its second age (and resembles a mouse), get it
in the crib at night. Take out the thing you want him to have. Put it in your
backpack and talk to the baby on the right side of the crib in various places.
Eventually you will hear him and he will look like a newborn again. Once in that
position, do not move. Take out the item and give it to him.
Hint: Grown child:
When you first have a child it cannot do anything but lay down and
cry. The day after your first year wedding anniversary, your child will be
hiding behind your wife and soon come crawling out behind her. If you have a boy
he will be wearing a blue and yellow mouse suit.
You will notice on your child's first birthday, after he comes out from behind your wife, that he or she can walk. You can no longer carry him, but you can talk to him.
Hint: Marriage effect:
Every wife does a different thing. Most will do more than one thing,
others only one every day, and still others may not always do anything at all.
Ann will most commonly crate up the eggs, but may also feed the chickens. Elli
will do the same as Ann, yet Elli does nothing more often . Karen will sometimes
crate up the eggs and sometimes drop and break them. Maria usually picks weeds
in the yard. Popuri either waters some of your plants outside or she will crate
up the eggs.
Hint: Fireworks:
Marry Elli, and during Fireworks on Summer 1st she will give you a
Watermelon that night. You will also light fireworks.
After befriending Karen for a long time, she will invite you to the beach on Summer 1st ( Fireworks night ). When she invites you, you have to talk to her and you both will light off fireworks on the beach. This is good, if you want to marry Karen.
When your married, instead of going to the beach, mountain or other location for starry night or the fireworks, your girl will stay on the farm and ask to watch from there. Make sure you return from your daily work before midnight.
Hint: Have all of the
town girls get married:
Every girl in town can get married to somebody other than you. In
order to make the prospective couples get married, you need to be nice and
befriend the respective man in each couple. Be careful though, as your own love
interest may be stolen from you.
Cliff and Ann
You are not the only person in the town that can get married and have children. Save a vegetable from a harvest in spring the first year for the 18th. A young man will be in front of your house. He will say that he is hungry. Give him the vegetable, and he will get up and introduce himself as Cliff. (You can find him in the forest even if you do not cure his hunger) Give him gifts everyday, talk to him, and do note date Ann. If he likes you enough, he will come to your house one day and invite you to his wedding. He and Ann will get married. After that they will live on Ann's father's ranch. You can find them both wandering around the pasture. Many times Cliff will have a black eye and say he and his wife got into a fight, but they made up in the morning. Even though it seems they do not get along, a little while later, if you continue to talk to them, Cliff will make a comment about how Ann is not supposed to move around much because she is pregnant.
If you are nice to Cliff he will eventually invite you to their wedding. To speed up the process, bring him eggs which are his favorite. These two seem to pair up the quickest.
When Cliff is getting married to Ann, Cain (Cliff's pet bird) will fly above the church being followed by the doves.
Harris and Maria
You can make Harris and Maria marry by giving Harris daily presents. He likes potatoes the most, and will also reward you with a recipe for giving him one. Keep giving Harris potatoes and other gifts, and you will eventually view mini-scenes with Maria giving a letter to Harris and Harris saving Maria from an evil salesman. Soon, Harris will stop by your house and invite you to their wedding.
Become friends with the Harris the mailman and he will start talking about Maria. The wedding will be close when he starts discussing how happy he is about being able to talk to her. The mailman's favorite gift is a potato each day.
Kai and Karen
If you are nice to Karen, she will not leave. Then, be nice to Kai by bringing him gifts. Go to the bar. He will start talking about her. Soon he will visit your house and invite you to his wedding. Note: If you are not nice to them, both will leave.
It is possible that you must first restore the vineyard for this match to happen. To do so, befriend the owner of the bar and give him a berry or something everyday for about a week. He will eventually give you a possession called "Heavens Gate" (old wine) or something simila. Become friends with the elves in the cave. After a while, an elf will mention something about the wine and tell you to go ask the goddess. Go to the pond that is to the left of the Craftsman's house in the mountain. Throw a vegetable into it somewhere after 9 and before 5. She will ask you if you want to restore the vineyard. Reply yes and she will take you there at night. Sometime during the next fall or so it will be restored. Then, be very nice to Kia. Give him Verry Berries or Grapes for a while, then he will marry Karen.
Gray and Popuri
Give eggs and other things to Gray to become friends. Then, go by the Green Ranch and you will see Popuri and Gray talk after the flowers are grown one night. That Sunday, they will get married.
Befriend Ann's brother Gray. He likes eggs and also likes seeing your dog. Once you see him, buy and plant flowers at his ranch. It will not be long till they get married.
Greg and Elli
Despite popular belief, Greg, the Bakery owner, is not Elli's father. If you become friends with him, you will soon find this out. Ellis father died sometime ago and he just seems to look after Elli. He loves milk and once he starts talking about Elli and about how he sees her in new ways, they will soon be wed.
Hint: Puppies:
Sometime in the game, Taro (the dog by the potion shop), will have
puppies. They will say that your dog got her pregnant. You will know it is true
because the puppies will look like your dog.
Hint: Elves:
Be nice to the elves in the cave and they will learn the human
language.
One of the elves' caves is behind the carpenter's house.
Hint: Jobs:
You can get two jobs in the game, building the bridge and the hot
springs. You will be paid 1,000 pieces of gold for every day that you work (the
bridge in the Fall and the hot springs in the Winter), and you will get a
picture for the springs.
Glitch: Keep moving:
Walk down a street and remove your controller. You will continue to
move.
Glitch: Refrigerator:
After getting a wife, try to talk to her in the kitchen while by the
refrigerator. If done correctly, the refrigerator will open, but the freezer
screen will not appear.
Glitch: Snow in the
Greenhouse:
During the Winter, take a piece of wood (fence) and bring it into
your Greenhouse. Set it down to see that it has snow on it.
Glitch: Day-colored
weeds:
Check your clock constantly -- when it gets close to being dark
(5:00), go to your farm. Pick up a weed and wait. When it gets dark outside,
unlike the other weeds, which will turn a dark color, the weed you are holding
should be the color that it was in the daytime.
Note: This also works with the dog.
Glitch: Baby and
butterfly researcher:
When you get a baby in the crawling stage, plant a Bluemist flower.
When it blooms the butterfly researcher should be at the flower. Carry your baby
close to the flower. The butterfly researcher should be there. Drop your baby on
the ground and the butterfly researcher yells "Ohhhhhhhhhh" and takes
the place of your baby. The game will crash when you try to get the baby back.
Glitch: Invisible
baby:
Take your grown baby to any store and set it down in front of an
object. Try to grab it by facing it diagonally and the store keeper will explain
about the item. Answer no when asked to buy it and walk around the store. Your
arms will still be held out, but the baby will not be there. To get the baby
back, simply exit the store.
Glitch: Invisible dog:
If you have an extension, bring your dog into that room. With the dog
in your hands, walk as close to the door as possible without leaving the room.
While facing the door, drop your dog and he will not appear on the screen. Note:
This may only work in the Kitchen.
Glitch: Dog on the
outhouse:
Take your dog into the bathroom. Place him by the bathroom door.
Whistle for him to come, then open the door. He will walk in with you (most of
the time). The door will close and you will go to the bathroom. When you walk
out, the dog will be on top of the bathroom.
Glitch: Milk and eggs:
If you are trying to befriend Eli, giving her fresh milk and eggs is
the best way to change the heart colors. Since she moves a lot when she is in
the bakery, it may be difficult to give her those gifts. If you accidentally
miss giving her the milk or eggs, just keep talking to her. She will thank you
for giving her the eggs or milk. This may also work with other items.
Glitch: Wife referred
to as a man:
If you marry Karen or any other girl and talk to Popuri she will
eventually say "So you married… how are you treating him?"
Glitch: Rick speaking:
If you go to Rick's shop and he is not behind the counter, and is
walking around the side, talk to the counter. He will answer as if he is behind
the counter.
Glitch: Misspelling:
When you enter the Bakery Lottery, the word "mug" is
spelled "mag".
Throughout the game when any person says "yeah", it is spelled "yeh".
Throughout the game the word "welcome" is spelled "wellcome".
In the bakery the game labels place mats a "dish".
During the horse race if you want to bet metals on a horse, look at the top of the screen. It will read "Horse race odos" instead of "Horse race odds".
The recipe book lists "Crem of turnip stew" instead of "Cream of turnip stew"
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